All work

Supporting work / G-love

Cooking as a shared language.

A speculative cooking experience set in 2057, connecting recipes, gestures and shared tasks to imagine how international students could cook together.

My contribution
Collaborative concept, spatial UX and interface exploration
Context
Academic project · M.A. Visual & Experience Design · With Camila Álvarez
Tools / approach
Figma · Interaction design · Visual communication
Source concept interfaces · Speculative academic project by Negar Hajibeigi & Camila Álvarez

01 / The Challenge

Connection can begin with a shared task.

International students may want to share food traditions while navigating unfamiliar languages and social settings. In a kitchen, attention is also divided between people, instructions and tools.

G-love imagines a wearable glove, a connected G-BOARD and spatial guidance. The design question: how could spatial technology bridge language barriers through the shared activity of cooking?

02 / Design Framing

Two people, one cooking experience.

The concept follows two students in Berlin. Their goals frame three priorities: clear next actions, interaction that fits a busy kitchen, and recipes that retain a personal and cultural story.

Scenario persona / Jungkook

Share a piece of home.

A Korean student wants to share family recipes and build friendships. Limited shared language makes techniques and cultural context harder to explain.

Scenario persona / Billie E

Learn through doing.

A fellow student wants to explore Korean food and make a new connection. She needs guidance she can follow without already knowing Korean.

These are scenario personas used to frame the concept, rather than verified interview participants.

03 / Experience Journey

From a gesture to a shared meal.

The proposed Together path connects setup, recipe discovery, shared tasks and the exchange of culinary knowledge.

  1. 01

    Connect

    Wave to activate the glove, detect the device and connect the G-BOARD.

  2. 02

    Discover

    Choose a cook and dish, then set the portions.

  3. 03

    Cook

    Divide tasks and follow the next step with timing or voice guidance.

  4. 04

    Share

    Record a session, reflect together and share culinary knowledge.

Together proposes synchronised tasks; Alone keeps an individual cooking path available. These are concept behaviours.

04 / Interface Decisions

Make each step easy to understand.

The supplied case study adapts three source screens into presentation studies. They explain activation, mode choice and recipe discovery; the images below are static concept views.

01 / Setup · Presentation adaptation of a source concept screen

Make activation explicit.

Visible device feedback is intended to show that the glove is ready before a session begins.

02 / Mode selection · Presentation adaptation of a source concept screen

Choose how to cook.

Together and Alone make the mode choice visible before the cooking flow continues.

03 / Recipe discovery · Presentation adaptation of a source concept screen

Begin with a person.

Chef-led discovery gives a dish cultural context alongside portions and timing.

05 / Spatial Experience

Beyond the screen, inside the kitchen.

The speculative scene connects physical tools, digital guidance and social attention in one environment. Wearable sensing, spatial displays and recording are proposed capabilities.

2057 / Proposed smart-kitchen scene · Collaborative source concept visual

Wearable + Connected kitchen

Guidance within the space.

Physical tools
The glove and G-BOARD connect the proposed experience to the cooking surface.
Shared task guidance
Task assignment and timers are intended to help each person follow their part.
Personal recipe archive
Recorded sessions propose a way to exchange techniques and food traditions.

06 / Outcome & Next Steps

A concept prototype. A clear validation path.

The deliverables bring together a proposed cooking journey, concept interfaces and a spatial kitchen scene. The next step would be to test how people understand and control the experience.

The following validation activities are proposed, not completed.

  1. 01

    Comprehension

    Observe whether two people with limited shared language can understand the next task and coordinate.

  2. 02

    Interaction

    Test whether gesture and voice controls remain understandable with occupied hands and kitchen noise.

  3. 03

    Control

    Explore pausing, resuming, recording consent and deciding what to save or share.

07 / Reflection

Design the interaction. Leave room for the relationship.

G-love connects spatial thinking with interaction clarity and cultural storytelling. The design challenge extends beyond an interface: it considers the tools, timing and social attention around a shared activity.

Next project / 01Cresco / Neon Wood

From Architectural Plans to a Clearer Booking Experience

Read case study
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